I'm madly in love with VR. My first time in an HMD was a catalyst, a call to action, an invitation to infinite possibilities of storytelling and communication. After over a decade in AAA gaming and MMOs, I table-flipped my life to focus entirely on ushering this medium into the world. At Owlchemy Labs, I helped build, grow, and eventually sell the studio to Google. Now I'm on a whole new adventure-- co-founding my new company, [NAME REDACTED]! Here are some of my previous projects.
Owlchemy Labs launch title for the HTC Vive, Oculus Touch, and PlayStation VR. I helped with design, writing, team scaling, voice over work, testing, interaction design, marketing, promo, and just about anything that doesn't involve shoveling assets into an engine. The first and only time I fell over in a VR experience was washing dishes in the Gourmet Chef job. Very important VR career milestone.
Rick and Morty VR
Owlchemy Labs title created in collaboration with Adult Swim Games and released for all 6DOF VR systems. I helped write, design, market, test, did voice over work, run events and worked directly with the Turner and Adult Swim Games teams to bring this puppy to life. I wrote fanfic that became canon, and sent it to the creator for edits. All of us still respect each other.
Gunfire Games launch title for the Oculus Rift. I focused on testing, writing, early promo, and all the surprising elements that pop when working with a headset that is being actively developed. I discovered VR legs were a myth on this project.
A ton of AAA games
I spent over a decade in AAA games. Predominately MMOs, these projects helped refine my interest in digital communities and culutre, and develop my absurdly robust understanding of the industry, from dev and support to PR and even manufacturing. Highlights include: NCsoft's Lineage and Lineage II, Aion, City of Heroes Tabula Rasa, and Wildstar, Kingsisle's Wizards 101, and stints at Bethesda and Sony.
I can't help myself-- I love VR and the development community. So when I'm not professionally managing communities, I'm casually managing communities. I've spent time running VR Austin, as well as advising XRDC, AIAS, Boston VR, Casual Connect, and the VR Awards.